I won’t tell you that I have shut myself away and I won’t be doing anything until Junon is complete (because it would be a lie, mostly), and I have been still playing some ZE and other games when I felt like it; but I’m still very happy with how Junon has been progressing this past weeks.
However, the more I map it, the more far away from a release it feels… There is still a lot of work to be done, some of which I was apparently unaware of until I mapped the area next to it, but its getting there… Slowly but steady.
I’m not done with the layout yet, but I felt like working on the materias for a change and so I did. But before getting them done I asked for opinions on a couple of aspects; from the color scheme, to how powerful they should be, and how to make them in a more efficient way.
On this last matter Enviolinador helped a lot. I knew (because he kepts me updated) that he has been testing and learning with the AddOutput lines and how to abuse them for our benefit; and so with his advices I could make my materias cheaper and cleaner to understand from the editor (even if I need to write lots of lines for each >_<).
Anyway, for those interested, there are currently 11 Materias; not sure yet if all will spawn each round or some will prevent others with similar effects from spawning. Their default cooldown right now is 60 secs (1 minute), which is 10 seconds longer than the Hannibal ones, but this may get increased if I think its necessary. Their effects, overall, will be sightly less powerful (less duration/etc) than in Mako Reactor, and this could be futher reduced. I want the materias to help, and be somehow “necessary” to complete the map (specially on the hardest difficulties), but I don’t want that when everyone learns the best places/ways of using (and abusing!) them they make the zombies helpless.
The materias right now are: Fire ◉, Water ◉, Ice ◉, Lightning ◉, Earth ◉, Gravity ◉, Time ◉, Poison ◉, Restore ◎, Barrier ◉ and Wind ◉. (Feel free to comment on the chosen colors).
I replaced both Electro and Heal with the “real” Final Fantasy VII names for those materias Lightning and Restore. So far Ultima (or equivalent) is out of the picture. May get added at some point, but I don’t think about it right now.
Those 11 materias will always be picked in the “Normal” or “Default” mode, pretty similar to the normal materias from Mako Reactor. For “leveling” them, unlike other maps where they level automatically with the difficulty (current Mako Reactor), or they level up as you pick more (old Mako Reactor), or you have to level yourself by winning rounds as humans (Minas Tirith); what you will have to do in Junon is to combine them with a <Support Materia> (scattered around in the map, like the rest of the materias). Pretty much like how it worked on Final Fantasy VII.
The are currently (and probably won’t add more) 6 Support Materias: All ✪, MP Turbo ✪, W-Magic ✪, Final Attack ✪, Fast Recovery ✪ and Cuadramagic ✪.
Those materias, unlike the default ones, aren’t attached to pistols. They are more like “areas” that you need to reach while holding a normal materia (like Fire). Once a <Base Materia> reaches a <Support Materia> the support gets combined and removed (you can’t upgrade all materias using the same support).
So… If you have a <Base Materia> like Fire ◉, and touch the <Support Materia> All ✪ you will get the <Combined Materia> Fire+All ◉✪, wich, in this example, is Fire all around you in an increased area, instead of the default small frontal cone.
Take in mind that you can combine a materia ONLY ONCE, so if you picked ALL with FIRE, forget about picking anything else. You won’t be able to remove “ALL”to get a different support neither.
Basically, All ✪ will increase the area, MP Turbo ✪ will make the materia more powerful (stay longer, ignite longer, etc…) but while also increasing its cooldown, W-Magic ✪ will give you an extra charge (think of Mako‘s Electro+) for a total of 2 charges, Final Attack ✪ will cast the materia again when you die or get zombified (without affecting or being affected by the cooldown), Fast Recovery ✪ will reduce the cooldown of the materia, and Cuadramagic ✪ will automatically cast the materia 4 times in a row (instead of 1) within 3 seconds.
So that is pretty much it. There will be 11 base materias with 7 “forms” each (Default + 6 Combined). It sounds like a lot, but take in mind that half of the supports (Fast Recovery, W-Magic and Cuadramagic) are just the same attack with a differently working cooldown/spam; and that the others give the same effect (Area, Power o Cast-on-Death) to all the materias, so it will be very easy to understand what will happen when combining 2 materias, even if you never did that specific combo before.
So… Thats pretty much it. I was going to talk about some other things; but its getting late (this took longer to type than expected) and I have to go. Feel free to share your opinions, praises, worries and insults about the subject.
Also, I gave the Particle Editor a new try (was surprised to learn that they finally fixed it for CS:S), this time while following a tutorial so I kinda understand how it works now, but I still hate it… Will try to get someone to make the particles for me. So far I’m counting on Luffaren, but I’m not sure if he will be okay with that. XD
And one last thing… I want to add kanjis as part of the materias’ particles, so you see their symbos floating inside, like 火 for fire or 水 for water; but I have honestly no clue about those apart from some very basic ones (like Mountain, River or Tree) that a friend of mine taught me long time ago. I could try to use google translator or web-search for them, but I know some (like Earth) can have tons of meanings and I wouldn’t be 100% sure of which one would be the more fitting; so if you know (or know someone that does) about the subject and are willing to help me with those, it would be very much appreciated. I would basically need the Kanjis for the 11 base materias and… if they “feel right“, for the 6 supports ones.