About ZE on GO

Posted: August 10, 2014 by Kaemon in Kaemon's Rants, News, Rules of _p, Special

Hi there everybody. Everything fine?

So… Lately I have been playing some Zombie Escape on CS:GO to see how it was going and whatnot and the truth is that its starting to get quite playable. The guys at Valve and/or Hidden Path have been fixing some of the big problems with GO (and now you can finally have servers with 64 players) and many people from different communities have been working on improving the mod, getting a working Knockback Plugin and porting many maps from CS:S to CS:GO so you have more maps to choose from.

In this thread from Allied Modders you can get everything you need to get a working ZE Server on GO:
Allied Modders – Plugins for ZE on GO

And in the Rules of _P blog you can download around 50 ported maps:
Rules of _p – (50 Maps)

Those maps should be, for the most part, working just fine; but take into account that some may not be completely polished yet, even if Source and GO are basically the same, there are new limitations and problems that appear (or are accentuated) in GO. An example of this is unbearable lag while fighting Bahamut (with 30+ players) because of his bone followers, something that didn’t happen on CS:S, and so, like in this example, things need to be changed and fixed after discovering what works and what doesn’t.

Now, I’m not saying the ZE Community should be migrating to CS:GO (I personally still prefer CS:S) but the truth is that CS:S in general has less players everyday while CS:GO keeps growing. Ideally what we want is to keep making the ZE Community in general (both Source and GO) grow, bringing new people in, but nowadays that is most likely to happen in GO because of it being a newer game and having a bigger community.
So if you have friends that own CS:GO but never had CS:S, now they can join Zombie Escape world!

As for us… For the moment we will try to finish our maps for CS:S and port them afterwards.
Junon is in hiatus while I work on Mako Reactor V6 (and I should be done with that soon enough), but Last Man Standing and Luffaren‘s map both keep progressing. In fact, LMS is getting really close to completion and, if we are lucky, it may be released around September.

  1. bAka says:

    Oh fuck LMS coming September that would be AWESOME! I cant wait..

  2. JorisCeoen says:

    If I may be honest, CSS needs to be dumped into the trashbin, and CS:GO needs to take over ZE entirely. I’m saying this, if not only for the shadows in CS:GO. Other than that, it just generally looks like you could play it much longer without getting tired so fast because of old graphics.

    We now can make more detail into the maps because CS:GO allows a higher polycount and better texture rendering at approximatically the same cost.

    What I want to see is most of the basic maps getting dumped, and replaced by maps with better looks while keeping the good gameplay like usual. Most ideally would be ZE being an official sidemod on CS:GO where mappers like FMPone could make incredible maps, but that’s most likely unlikely to ever happen.

  3. Dubstep says:

    so..when all Junon project done?

  4. Excelsior says:

    I hope the Zombie community in CS:S doesn’t die out. I vastly prefer it and always will, even though its heyday is long gone.

  5. Some Guy says:

    CSGO Zombies is just meh. Even if it’s playable, it’s nothing comparable to CSS. Sadly, the days are coming to an end, with only a handful of servers left.

  6. a says:

    just wanted to say that mako reactor actually glitched gravity on the boss. never knew it was possible, might want to rethink this for version 6

  7. Anonymous says:


    I’m not Kaemon but it’s not a glitch really. The pull/push radius of the gravity is just too big so that you can launch zombies to the boss platform if you are lucky. Perhaps adding an invisible wall could help.

  8. thegregster101 says:

    CS:GO ze is actually alright. I’v played quite a bit and its as good as CS:S ze. Fire nades and awesome as well.

  9. Anonymous says:

    14th of January 2015 still waiting for LMS :/

  10. Kaemon says:

    Yeah, shit happens last anonymous.
    However he has been working on the map, and we tested several times online since this post (last time one or two days ago). There are still some crashes and he is checking for what may be causing them. But the map is complete.
    I’m also working on Mako V6, but slowly, as I started working recently and I don’t have as much free time. I haven’t posted anything new because it would be just a “We keep working slowly on the same things” kind of post, and I got kinda tired of posting so many of those >_<