An End, Once and For All

Posted: April 26, 2015 by Hannibal[SPA] (Rafuron) in Uncategorized

Hi all! Hannibal here,
It has been a long time since I wrote anything in this blog. Actually, I cannot remember the last time I actually posted something of value. I wouldn’t like to be of those that suddenly disappear and doesn’t say a word so here I am!

It has been almost three years of living in a foreign country (Ireland). I really enjoyed the time I was here, but I’m finally coming back to Spain in order to improve my life and having a big change. The experience in that country has been awesome and I will miss every single moment; it’s always hard to leave behind all those things you have enjoyed for a long time. I always enjoyed mapping and since I first left Spain on 2011 because the Erasmus, I tried hard not to lose contact and keep mapping. Apart from the parties, football, trips,etc. one of those good experiences I had in Ireland was mapping in CS: it has been always something I really enjoyed no matter how far I was from my home.

The first year in Ireland I spent a lot of time playing CS:S (ZM/ZE), following the status of my current maps and designing or imagining how LMS would be.  I didn’t have too much time on the first months, so the only I could while I was walking through the streets and when resting at home was thinking about how LMS would be by drawing, writing notes and imagining in my head how the scenes would be: I spent hours and nights about thinking in the scenes and gameplay at the same time I was playing music in my head; everyday while returning from work I was thinking in the story while listening music with the headphones; I probably wrote more than 20 pages of ideas and etc,… After a year, I started getting crazy: progress was slow and I had a ton of things to do. I couldn’t finish it without help, so I asked for Kaemon (you cannot believe how hard I tried! I wrote a kind of contract to pay him for the help and you wouldn’t believe the quantity I offered). To be honest, not even with him was possible to make what I was thinking; I needed a whole team, but, at the same time, I wanted to be the only author of my last map. It was extremely hard to fit mapping in the Irish lifestyle: after 8h of being in an office, I was too tired to stay another 4h (as I used in the past) mapping, so sometimes I just mapped 3h or 4h per week which made the process extremely slow. I was getting on my nerves because it was the first time ever I was working and I saw I couldn’t have time for my hobby.

Time passed and after months and years CS:S was bleeding out. CS:GO was growing up and players were leaving CS:S, and especially the ZE. I have seen servers of 50 slots where I couldn’t join because it was full be with barely 6 or 7 ppl (sometimes empty). Even though, I wanted to release this map; I didn’t care of the quantity of players. I can remember telling Kaemon: “I don’t care if the map fails, I just want to finish it because it’s my dream map”. At the 2nd year I actually was getting annoyed with the map. I couldn’t see the end of it. I touched all limits many times including the round time in ALL the stages. It was too much for a single person. Source SDK was not enough for creating this kind of map (Source SDK it’s like an editor of 10 years ago or more). Every single time I wasn’t mapping I was thinking: “I have to finish the map… I cannot believe I cannot finish it… it was supposed to be my hobby”. It went extreme and some days I wanted so hard to see a feature completed I didn’t sleep until 6am (I remember saying ‘Good morning’ to Kaemon sometimes in Skype). In the end of the development, I was really tired. I enjoyed it, but it was getting actually harmful for my health and my mind. I had enough to worry about in my job so all this together was mind blowing.

And then I had the map completed, but there was the last part of it: testing, fixing bugs,… In the end, I finally could see if people would accept it or not. I tried luck with changing completely the way a ZE map needed to be played, and I thought that would be innovative, but I was wrong. In the end, the map wasn’t as I expected: the size was too big, the detail was to low (because the limits), the gameplay wasn’t as I wanted (some kind of maps simply doesn’t work online), etc… I spent an additional three months fixing and testing but it wasn’t enough. I could improve the gameplay but I finally gave up. I crossed the line and it turned out that mapping wasn’t fun for me anymore. I didn’t want to know about the map anymore. When I made a stable version, I felt the thing finished, not as I wanted, but it finished so I was happy with it. From that point, I felt free again so I stopped mapping. I have to admit that not only mapping but playing ZE wasn’t as fun as it was before : ( (I never thought I would say that!).

Working in IT (computer software development) and mapping it’s a bad combination since your can spent probably 14+ h per day, from Monday to Friday in front of a screen, and that’s, obviously, not good for you.

Because all this, I decided quitting mapping in Counter Strike with no return point. I don’t want to say the word, but I have to: I’m done with Counter Strike mapping forever!

So, thank you all. For the ones who are still playing and those who are not, and for those who have been visiting the blog. Thanks for playing my maps and Counter Strike Zombie Mod in general. Those years have been amazing and unforgettable (at least the ones before LMS!). Thanks for the great support, hours of testing, donations, comments, videos, etc… I will miss all the community, mappers, admins and players. That was a part of my life I will never forget.

Just a bit of nostalgia. I can remember the day I placed a block in the Hammer editor and saved the file as Mines_Of_Moria.vmf, probably eight years ago; I can remember the day we first played it, which was basically the first map I saw to be extended up to 5 times, then the people forced a vote to change the map, and vote it back again; the funny stair scene and the Gandalf sacrifices; the games we had in Mount Doom, with the ring bearer screwing the game or the last run being so intense; I can remember the epic escapes in Helms Deep where 8 humans needed to run through 40 zombies; I can remember those games in Paranoid, were twenty people with items like a car, a flying cat or a turtle thrower fight against the Balrog, the Gargantua (or Titan) and the Pyramid head while everything was flying away; I remember the many tempests we had in Mako reactor Extreme mode end (probably, one of the most epic moments I have had playing CS:S), and how the people sent me hundreds of demos and videos for the contests; and finally, the huge plays and epic wins of Minas Tirith, with Gandalf lighting the black room or the White Knight facing the Balrog while the meteors… Obviously, I cannot forget all this, and again, I thank all you are reading this and the ones who will not. For making me so happy : )

And, I have to specially thank Kaemon for all the support, games, jokes, tests, map helps, skype calls, critics, opinions, keeping the blog alive by writing amazing posts… Without of him, I wouldn’t have continued mapping the way I did. Kaemon is one of the bests persons I have met and I won’t lose contact with him after this : ) Without him, I could probably have stopped with Helms Deep. So thanks my friend, for all these years. I never laugh that much playing/testing in CS:S

Special mentions also for the next people:

  • Lourdes, my girlfriend, for all these years supporting me! I had hard times with LMS but she always encouraged me.
  • Maese Danielot, for giving me good ideas and being the director and indirect maker of Mako Reactor map (I followed his guidelines for the creation of that map)
  • Metro, for being so close the lasts times and helping me on testing. Also for encouraging me!
  • Zacade, for your awesome support and help in many cases, thanks!
  • Lunatxz, for helping me on map testing and being so good admin. The savior of Paranoid map (map not compiling and helped spotting the issue; he spent and uploaded probably more than 80 versions)
  • Kaesar, for giving me such good animations for LMS!
  • Zan, for being so good and being a good supported, thanks mate.
  • Luffaren, for being such a good mapper, I learnt things from you : )
  • Cmer, when the golden age of ZE, the admin who ruled Supreme Elite, he was always available for updating/changing the map to one of mines at any moment! Thanks!
  • Salem, for being an awesome master admin of the early years of i3D. You uploaded Mines of Moria, my first map ever, and you also were good to me : )
  • Freeze, for doing such good maps and be so good person. One of the bests moments of ZE.
  • Serious Samurai, for being so good player and mapper, I envy you and your Helms Deep at L4D!
  • Tony Montana, you are an awesome admin and player. When spectating, me and Danielot were always watching you, what a show!
  • Riperzz, so nice supporter, I can remember how good times we had in Steam Gamers.
  • Unreal, thanks for testing so many of my maps and telling me the issues, great supporter!
  • Patrao, very good admin, player and tester. I really enjoyed your help : )
  • S-Low, thank for providing me the Nazgul model! I also grabbed many other models from your posts, you are one of the reasons we can see many models in CS:S
  • Punisher, I never saw a guy playing like you in my maps, was impressive! Good supporter.
  • Masak not Soldier, great player and supported, reported a good number of issues also.
  • Sandfly, no words for this lovely admin, he left CS:S a long time ago, one of the nicests persons I have seen in the games.
  • Eastsider and Westsider: awesome skilled players, the most of the times I joined I could see one of you playing.
  • Maverick, Aksarak, Jester, Ventura, Crispis, Killerspain, Sephiroth, Kado: before mapping I was a CS:S player, we always played together using Teamspeak; one of the funniest years of my life.

I want also thank all the communities for supporting me, releasing my maps and giving me back feedback. The most of them are probably gone, but they will be always and forever, part of the CS:S ZM/ZE history.

  • i3D
  • SteamGamers
  • STFU
  • iCANNT
  • Supreme Elite
  • Syndicate Gamers
  • Plaguefest
  • CTA
  • Geclan

Im sure there are many other players to thank and communities for never forgetting. To be honest, I had a list of all the people I wanted to thank (+100 names) if that day would come, but it’s on a HDD far away from where I’m, indeed, I wanted to make a summary video and include that list, but I’m afraid this will not happen. I’m sorry for those I missed. I may have forgotten the name, but will never forgot their remembers : )

So, what’s next? I’m growing/getting older, but that doesn’t mean I had lost the taste for videogames. In fact, to be honest, I cannot wait for coming back to Spain a build a good game station for playing Killing Floor 2 and Grand Theft Auto V and keep playing as always. I also play CS:GO so I will give ZE/ZM a chance also.

I suppose Kaemon has it’s on plans, but I’m no one to tell them. I will keep in contact with him, and who knows what happens in the future : )

About Last Man Standing, I’m giving away all the Source files. If a good mapper wants to “resurrect” or “save” this map, please, let me know and send me an email to rafuron@gmail.com. If I get no notice, I will probably release everything (post it probably in Gamebanana) and let ayone to get anything from that map, or make any version, under WTFPL license (do what the fuck you want to public). I had plans to port it to CS:GO or make ZM maps from that map (there are 5 stages, and you can basically extract up to 4 zm maps from each one…)

Again, thank you all for everything! Never forget.

Thanks, you can always find me in Steam. The show must go on!

Rafuron, Hannibal [SPA]

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Comments
  1. Metro says:

    thx hannibal you truely are a legend specialy with MINAS Paranoid + LMS

  2. Anonymous says:

    f

  3. Kaemon says:

    Pressing F to pay respects.
    Also, don’t feel obligated to never-ever mapping again for CS:S/ZE. Come back anytime if you feel like it, and good luck with your other projects if you don’t!

    BTW, pretty sure 1st and 2nd didn’t read the whole thing before posting 😛

  4. gkuo88 says:

    noooo I’ll never figure out how to get that Apache helicopter to stage 5 now! Well its been a fun run, and now I’m addicted to pendulum cause of ya hahahah

  5. Päss says:

    Sad to see you stop mapping, all ur maps are legendary in the ze community!

  6. Kaesar says:

    You are a great person, thanks to you many people have known Zombie Escape in CSS, and thanks to your maps, I personally experienced many good years in this game.

    Good luck in your new things and enjoy.

  7. jorre22225 says:

    Where was the time people actually did stuff like forcing a map vote to revote a great map 🙂

    I remember all of your maps. As I accidentically thought Kaemon made this post, I’ll tell you the same I told him in chat:

    You don’t need to quit completely. In fact, if you’re up for a change, you can always learn the Unreal Engine 4. Some amazing things like this can be done in it: http://www.polycount.com/2015/04/09/the-throne-room-1st-place-winner/

    Regardless, to stick with Source in a realistic timeframe, the CS:GO community is looking all around for custom maps. Loads of public servers are adding new maps constantly and there is a large room for having your map played by people daily. I’m talking maps like hostage rescue or bomb defusal. It’s not as big as ZE and requires 99.99% less entities and nothing complicated at all. At most you’ll need spawnpoints, shadow control, fog, environment light and env_wind (along with cubemaps and all of other things that are already used in ZE as well).

    I’ll remember you as being one of the pioneer zombie escape mappers, a walking monument that can be learned from.

  8. mat.duf says:

    Thanks to you for all the fun we had while playing on your maps. I started ze playing moria and it would certainly be different for me if it was not such a great map. I also understand your feelings a lot, I, like many people, stopped playing CSS but I still remember the great gaming experience I had with it.

    I wish you all the best for anything that will happen in the future.

  9. Caner says:

    Thanks for everything Hannibal! If the Zombie escape community lives till today, it’s definitely because of you. All the stress, the epic moment I’ve had in Cs:s is from your maps. I loves the Zombie escape from beginning in your maps. You’ve made me meet Pendulum band, and that addiction to these song make me go to their concert. So what can I say… You’re really deserve to stay as legend in mapping.

    You’ve made happy the Zombie escape community, Hope you gonna be happy for your future.

    CnR.

  10. Kim says:

    Sad to see you go, you’ve definitely brought some super fun and interesting maps to Zombie-Escape.
    Good luck with the future!

  11. liongreen says:

    A true legend thanks for what you had done for ze community Hanni!
    Words wont describe the fun we all had and still do playing your maps.

  12. Patrão says:

    Thanks for all your work, it was a big pleasure and privilege being able to play your amazing maps! Wish you all the best and hope someone with good knowledge and time take LMS and finish it not only for us but for you aswell.
    thank you

  13. Vikderp says:

    Well, even a shitter like me feels sad when you leave mapping. When everything has gone wrong in my life, your maps became the only way to avoid the wave of shit comming from outside. Actually, I was ready to vein cut, so you are kinda my life’s savior. Thanks for everything you did, especially for Mako

  14. Struppi says:

    f

  15. agentwesker says:

    I think I saw you playing on CS:GO SG, and I believe after you take a break you will return one day.

    Thanks for all the hard work and changing the face of ZE forever.

  16. cor35vet says:

    rip ze

    farewell~

  17. Anonymous says:

    Without you, ze wouldnt be the same.
    Thanks you

  18. bourneid says:

    I’ve been in the same boat, and I can imagine how hard it was to make a decision like this, but I respect it because it’s for the right reasons. You have great imagination, great creativity and you’ve captured and provided enjoyment for many, many people. I don’t think there is anything we can do to thank you enough… I know I can’t even start.

    It’s been a pleasure, and I hope you now have chance to start relaxing and enjoying – maybe even have a game of KF2 with you at some point 🙂

    Thank you.

    BourneID

  19. xionorjenz says:

    f

  20. Headshooter.SC says:

    Sadly that cs:s ze is dying. Because people found that CS:GO and Dota 2 are more interesting than this. There’re over 4-5 good ze servers that keep everyday’s online. Thank you for the maps like Mako, Minas, Paranoid. Without them people wouldn’t found how to spend an evening in CS:S ZE xD But epic times isn’t over)

  21. Headshooter.SC says:

    aren’t over*

  22. Luffaren says:

    Aw man, sad to see you go :/
    You were the reason i even got into mapping/ze in the first place with mines of moria and helms deep.

    Thanks for everything, and good luck on your future endeavours!

  23. Thank you all : )

    Thanks Metro, Minas and Paranoid; creating them probably was the best of my mapping time : )

    Anonymous: xD laughed with the ‘f’

    gkuo88: stage 4, you gotta find an oil barrel in the spawn or inner, and throw it to the heli 🙂 Pendulum is sick, there is nothing like that band, so shit they break up : ( If they return, be sure I’ll be in that concert, no matter where is it.

    Pass: thanks man! the community is legendary : ) just gotta type CS:S Lotr in youtube to get chills.

    Kaesar: thanks also to you, so pity your models couldn’t be as enjoyed as i wanted, let’s see if someone takes them or continues the map.

    Jorre22225: I couldn’t believe that, I was like …. damn I remember I took photos of that day and send them to my friends.
    Just saw that Throne Room, it’s amazing how people can do that… that’s another level; to be honest, in the end I felt I was wasting time with the SDK. Thanks man, for all your words.

    mat.duf: thanks for your words mister, really appreciate : )

    Caner: if Pendulum comes back, I’ll be there also : ) Thanks, the happiness of the community was also my happiness : ) . Not just me, but the mappers of nowadays keep CS:S alive also : ) and, for those who have modified my maps, you did a great job also (I have seen amazing modifications of Mako). Thx!

    Rexy: : )

    Kim: Thanks! For me CS:S will be one of the bests times I have had playing/mapping.

    Liongreen: sometimes I join with another name or offline, or Kaemon tells me how CS:S is going: it’s amazing to see how people keeps playing over and over the maps. I love when they discuss about which map to put, or (in the past) when there were 3 or 4 of my maps in the votation!

    Patrao: thanks master, it was so nice to have you helping me on the map uploads. It was a pleasure to make the maps and see all you playing. If someone restores/updates/improves/fragment LMS would be cool, I would definetively join or see it.

    Vikderp: Sorry to read you were like that; sometimes the little things are what makes us happy, I’m glad to see I helped you in some way. Enjoy life, find your hobby and share the time with the people you feel good with. Find your way to be happy and focus on it, because life sometimes it’s hard but also remember it’s even harder for other ones (sick ppl, war victims, natural catastrophe ones,…), so remember the good things of your life : )

    Struppi: (L)

    agentwesker: yep, it could me, there were some months (like 2 or 3 ago) I was playing every day, thanks man for your words )

    cor35vet: jajaj do not exaggerate : ) maps will be always there, and people who plays and mappers still there. I didn’t quit gaming, just step aside from CS:S thx

    anonymous: thanks man : )

    bourneid: thanks mister, I also read what Brock told my through steam. Thanks for your words : ) leaving is also hard, but was necessary. Good to hear you enjoyed the maps (I enjoyed making them also). Now it’s time to relax, and play KF2 and GTA V as fuck! At the moment I cannot play KF2 because my freaking computer is too slow, as soon I’m back I’m buying a new machine, then…

    xionorjenz: : ) thanks man, sometimes a character is enought jaja

    Headshooter: a bit shitty to hear that, anyway, CS:S ZE has been living for a lot! (10 years?) it’s normal someday it would lower it’s numbers, looks like those days are now : ( anyway, the story always repeat, at some point a new CS will come or a proper CS:GO ZE will be ready (there was some rumour about official zombies in CS:GO, right? what happened? I suppose they are not comming). Apart from that, you can still have awesome games in CS:S ZE : D

    Luffaren: good luck luff! thanks for telling me that. You were amazing also with all your maps, they are simply stunning and master pieces. Many times I have seen people talking about you as the best mapper : )) Thank you for all your work, I have had so freaking funny games with your maps! Regards!

    Apart from that, I’m sorry to those people I couldn’t answer in time in Steam because I didn’t notice (I’m without sound the most of the time) or because the situation didn’t let me answer or because my mind forgot about answering (I used to think: ‘he deserves a good answer, lets talk with him later’).

    Moreover, be aware of those impersonators who I couldn’t stop. Remember the way I use to chat.

  24. Kaemon says:

    About that last sentence Hannibal… You were the one saying the N-Word every 2 sentences, right? Or was that the impostor? I can never tell! 😛

  25. Gangstalicious says:

    Thank you for bringing Mako into my life! Don’t really care what anyone says. I could play Mako over and over and over like I have been for the past 4 or 5 years.

  26. gkuo88 says:

    Yep I did that already, The apache helicopter will fly around in stage 4. The problem is that it still will not appear on stage 5 for some reason. I know that it should appear on stage 5 because after playing around with admin room buttons, we were able to unlock all the items on stage 5, and the helicopter was there.

    You sure this isn’t a combination of triggers? like, get the tank on stage 1+ get tank on stage 4 to end+ kill ultralisk + save train driver + teleport robot + get all generators on all 4 levels or something?

    Im going to need to find more servers to test stuff out and also that problem which is causing it to crash on some servers

  27. Hydreigon says:

    Your maps have greatly changed ze and gave inspiration to other popular ze maps like skyrim and westersand.

    To be honest, if it weren’t for the ob update, ze would be a lot different than what it is now.

  28. Thank you for your maps. Your maps led me to css ze. And I hope 5-10 years css ze will live. Not in one game does not have as much fun as here. For mako special thank you. How many times have I passed mako, but every time I want to do it again and again. I do not think you go out of the css mapinga forever. Thanks you!

  29. I rly want to thank you for making that maps. That helped a lot learning how to make really good maps (or edit), just as Luffarens and Enviolinador Maps. Thanks to you I can go foward with my “port” project (only MG Maps).

    GL with your life and don’t forget about your “achievements”.

  30. Kresty` says:

    Didnt get to know you , im just an average player , playing your maps inspired me to start mapping my self , always looked up to you , being able to map on that level was my goal.
    Thank you for everything you did for the ZE community, CS community , and map designers as a whole.
    Cheers.

  31. Dakotec says:

    thank you

  32. bAka says:

    I actually cryed man reading this, you are just legendary, you will be always be remembered every single day.
    Do you remember the community called Infinit Gear or Zombie corporation? Ye since those times i always have been a fan of your maps (Lord of the Ring maps)

    Thank you for that old maps, im not a big fan of the stage maps, but when i have time i go to the server and enjoy playing it.

    Farewell bro. Have a great life.

  33. Kaemon says:

    Nice to see the amount of comments to Hannibal even when the blog is not that popular anymore (gotta release something to bring some people back I guess, XD).
    Sorry for not doing a new post this weekend, but I was, honest to God, so busy mapping Mako I didn’t even realize. Apparently giving myself a release date is working!

    May post something “tomorrow”, but in my opinion it doesn’t hurt that Hannibal’s Goodbye is the last thing posted for some more days.

  34. Kresty` says:

    As long as you working on that map , its ok with us 😀

  35. EpStR0M says:

    Thank you for all your work Hannibal, all of your maps are a mark in CS Zombie Escape history.

    I remember when you and Kaemon would join the servers just to play and test the maps, so many fun times at Paranoid, those where the days.

  36. Olivera says:

    rip a legend, thank you for give me the best years on this mode

  37. Puni says:

    This is a sad day! I left the CSS scene a long time ago, infact my last memories of CSS is when we were uploading Minas Tirith to our GE server to test. It has been a good run, all the way since Moria.

    You are very talented, even those unfinished WIPs of London Bridge you posted way back on i3d 😉

    We havnt spoke for a long time, I accidentally deleted a lot of people off of my Steam but hope you are well!

    It is so saddening seeing so many familiar names on that list that used to play with each other across the ZE network.

    Thanks for the good times Hannibal and everyone.
    Punisher/Puni/MattD
    GECLAN/NVCLAN

  38. Anonymous says:

    Thanks for the mention, your maps made some very great drunken nights – GECLAN.NET

  39. TTsuyuki says:

    I just wanted to share a story with you. I also quit CS:S but I am still reading this blog just to check what’s up and also relive some memories. Thanks to your maps i met so many awesome people that I still play with. Please remember that all you did wasn’t for nothing if it made at least 1 person happy. (And looking at the posts above it’s not only me 😛 ) I’m gonna press that F so hard to pay you that respect.

  40. Thanks to everyone! This will be the last comment of this post, Kaemon is creating a new one.

    Thank you all for your comments, it’s awesome to read those all answers (sorry for taking too long to answer, I’m finally in Spain and spent some time moving things). Good to see you had great moments with my maps! Good luck and enjoy gaming and life also : ) Same for me Puni, I don’t want to remove a single user I remember, so many names! I’ll never forget that time : D

  41. Skullz says:

    Goodbye Hannibal, have a great one! U made some awesome maps.