ZE Halloween House – RELEASED!

Posted: November 1, 2015 by Kaemon in Map Update, ZE Hallowen House

As mentioned the other day, Enviolinador and myself were working on a map for a Gamebanana Contest. The only rule of the contest was that the maps had to be Halloween-Themed; and since yesterday was the deadline, we had to release it no matter what. So here I present you, ZE Hallowen House! (Only for CS:GO).

The entrance to the house, with the customary Halloween decorative pumpkins.

The entrance to the house, with the customary Halloween decorative pumpkins.

DOWNLOAD from Gamebanana: GAMEBANANA

Just like that other time I did another map for a contest (MG Serpentis Temple along with Luffaren) we rushed most of the map on the last week, and we worked non-stop the past couple days to have it completed and working… We ended up exhausted and we just barely made it to the deadline. But I think it was worth it!

Some minutes after releasing it, the guys at GFL were kind enough to upload and play it and it was a blast of fun (at least for us mappers) to watch people playing it for the first time. Some issues with the map that were hard or impossible to check on singleplayer (specially when you don’t have time because you are still compiling minutes before the deadline ends) were spotted, and we may release a more playable version maybe as soon as tonight, but the map worked pretty well.

The main issues that are forcing us to do a quick fix are: players being able to skip 2 holds by going through an area that should kill everyone (but some manage to survive) and some client crashes. We are not sure what the cause of the crashes is, but the error line is: “CUtILinkedList overflow! (exahusted index range)“. Googling it however doesn’t seem to help a lot, since there are too many different answers and even promises of Valve fixing it since as early as 2009.

I hope we keep improving this map in the future, adding more rooms, more paths, polishing and improving it; specially if people seem to like the idea. I also suggested Enviolinador we could switch some Halloween decorations with Christmas ones and release again in a couple of months… But we make no promises.

By the way, even if I still prefer CS:S myself, I won’t be porting it anytime soon. I hope to do so in the future after many versions, when the map has become bigger and its on a more polished status. I don’t feel like porting every time we add something or work on two versions at the same time.

Anyway… Enjoy the map! (or wait for the “quick fix” version).

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Comments
  1. Anonymous says:

    isnt that crash problem related to lightning ? with lightmap being to low ?

  2. Kaemon says:

    No idea Anonymous. But we changed some fire entities that were the prime suspect and so far I haven’t crashed again.

    We just tested a b1 version, but we still gotta improve/change a couple of things to try to improve FPS mostly. Also, I buffed the rat (500HP > 1500HP, 400Speed > 425Speed) and it looks like it was too much (people didn’t manage to get away from her at all) so now I gotta nerf her back. Probably a b2 version tomorrow. Not worth uploading b1 here.

  3. Correct me if I’m wrong Kaemon, but that error is somewhat related with the CSGO Store Trails plugin!
    Since the trails are “precached”, the remaining slots to precache to the map can be very small, but idk how this is related with the BSP files (compiled) itself.

    PS: My english is getting worse, so if you don’t understand, I will correct it tomorrow.

  4. Anonymous says:

    You’re wrong.

  5. Kaemon says:

    Anyway… We tested b2 yesterday and looked good. We will test again, this time on a server with people, sometime later today. If everything goes according to plan I will post the link.

  6. Kaemon says:

    Man, still some bugs with b2, so a b3 will be needed. Mostly a teleport that takes place way too fast (my bad, didn’t thought people would be that slow to reach the rat-cage hold after the first guys reached it) and because for some stupid reason Sprites in GO take up a ton of IN, so the stove flames are eating up like 1.000 IN (as reference, we found 600 to be laggy on earlier versions of Mako and Paranoid).
    Also, my computer hardware seems to be failing on me… Hopping I don’t need a PC anytime soon >_<

  7. Kaemon says:

    Oh boy… b4 in the making. I think it will release tomorrow and will be the good one. XD
    I was waiting for stable version to post about it and go back to Mako >_<

  8. Prower says:

    Pls make on youtube passing of this map.
    I don’t know what to do with rat.

  9. Kaemon says:

    Prower, you just have to shoot her to “stun” her. The problem you may be encountering is the fact that she has not dynamic HP, her values are the same with 1 player than with 50 so, most likely, you can’t solo her.

    With enough fire power, the idea is to just keep shooting at her so she gets “stunned” and stops in place for around an extra second before start moving again, this way you can reach the end withouth her reaching the front wagon and ending the round.