KF-Insurrection RELEASED!

Posted: February 24, 2016 by Kaemon in KF-Insurrection, Map Update

So as many of you know, Hannibal and myself were working on a Killing Floor 2 map, but I believe I didn’t say much about it.
Basically, Hannibal invited me to his house to teach me how the KF2 map making tools work (which is pretty much the Unreal Engine 3, and was nice to learn it) so we could work together on making a map for a contest. We kinda had a good time, but it was also pretty stressful to make a map without really knowing the limits or basic problems and workarounds we would encounter.
On top of that, we made the map for the Objective category when the game (still not fully released) only has polished the Survival one, so we had to “improvise” some workarounds for things that aren’t in the game yet, like spawning ZEDs (the game’s zombie-like enemies) without using the default “waves” or creating a way of respawning dead players as the survivors keep progressing through the map.

So here is the map, KF-Insurrection:

CHECK the map at the CONTEST site: LINK
DOWNLOAD from Google Drive: LINK

The final result isn’t half bad, but it sure could be better if we had more time for testing and polishing (we basically were mapping up until the last minute of the deadline on Sunday’s midnight) or if we started the map again now that we have some experience with the editor (I had 0 days of experience when doing my first rooms and around 1 month when doing the last ones, also, I never played the game 😄).
The map takes around 45 minutes if you know what you are doing, and can easily take over 1 hour if you go slow or get lost. You have to keep progressing into new areas while fighting ZEDs and doing different things, and some people that have tested it really liked how different is to your default survival maps.
However, map is far from perfect and at some point we will improve it (we are not sure if we can edit it while the contest is ongoing). Specially a few spots that can get you stucked since we didn’t “clip” the map as much as we should have (Killing Floor 2 is one of those games where almost everything is clipped with invisible walls in the official maps and where you aren’t allowed to do the most basic jumps) and there are also some minor problems with how the ammo and weapons disappear most of the time because the game is not completely ready for this non-survival mode.

And as for Mako V6, I keep my word of releasing it this February (most likely the 29th).
Will post more info about it in a couple of days. Stay tuned!

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Comments
  1. Kud says:

    Nice!It seems this is the first KF2 Objective map,very nicely done!
    btw,can’t wait mako v6!

  2. Headshooter.SC says:

    mako v6 will be released on 31th febuary xD

  3. halloweenhousefan says:

    Mako will be released February 29 2018 ?

    😄