Back to Business (I hope) and LMS VMF

Posted: August 2, 2016 by Kaemon in Kaemon's Rants, KF-Insurrection, Sorry for Slacking!, ZE FFVII Mako Reactor, ZE Last Man Standing

Oh boy, the longer I stay without posting the harder it gets to start typing one of these down… Is an ugly mix of shame and inhuman laziness.

It all started when I decided to take 1 month off after mapping non-stop for so long (mostly KF-Insurrection for Killing Floor 2, but also Mako V6 for CS:S), but then I spent over 3 months playing Path of Exile, and at some point we got the results from the KF2 contest and we were kinda disappointed as we expected a bigger reward for all the effort and time we put into it. This didn’t do any good for what I call “my mapping mood“. I guess what we got was about right since we didn’t play-test it enough and ran out of time to fix all the problems the map had (even if many were due to the game itself not being prepared yet for the mod we were mapping for), but it sure hit us hard.

For those curious, we were honestly expecting 1st or 2nd place in the modality we were presenting for and at the very least a 3.000$ price. In the end we only got 1.500$, which even if its still something (and may look like a lot for a map for many of you, seeing how sometimes I get offered 50$-100$ to do a map that may take me several months) it was a little underwhelming. We had to split that between the two of us and you have to take in mind that we had been working more than full time for about a month, so in the end it was less than minimum wage (here in Spain). At least we were doing what we like (mapping) and we got to see each other for a month and play some Dota mano-a-mano ๐Ÿ˜›

So now I’m “back” (I guess, I honestly try) and I hope I get back to finishing Mako V6 at the very least… (Junon is so out of the picture right now).
For all those curious (some of you guys even asked me) I did absolutely nothing related to Mako V6 since I released the open beta you all played… Not a single brush.
All I did was write down some things that needed fixing in the first week after release (including some that most of you aren’t aware of because your awesome server handlers and admins did scripts and used plugins to fix them so the current version was, at the very least, playable).

Anyway… I have been pretty much away from ZE for 5 months (Really? Already? Again? Time flies!) so if you guys have discovered new bugs, exploits or have suggestions for Mako V6 that I may not be aware off, please let me know (on the off chance someone still visits the blog, XD).
Also interested in your honest opinion about the map. When I was doing it I was very aware that it was so different to V5.3 that many people would prefer the old version or consider them both two different maps altogether, but I want to know if you guys think it was worth the effort and what things may need to change to improve/fix it.
Have you been playing it lately? Or since its unfinished you pretty much rolled back to V5.3 after the novelty fell off? What has been going on? Let me know! ๐Ÿ˜›

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On another front, after some Last Man Standing events took place in some servers, many people and some mappers have been trying to contact Hannibal to ask for the latest .vmf of the map so they can attempt to fix it to make it fully playable and enjoyable.
Hannibal is completely okay with it and hopes you the best while trying to fix his mess, so here is the file you guys have been asking for:

(Ignore the fact that the file is named b0_0001, I don’t understand the train of thought behind Hannibal‘s decisions, but its the vmf used for V3_1)

Everyone is free to download and check it to learn how to do certain things (but I would suggest trying to keep the blatant copy-pasting to a minimum) or to have fun with Hannibal‘s ways of mapping, but if you guys are honestly thinking about doing a fixed version of the map I would ask you to please write a comment on this post, not only to know who you are (mostly out of curiosity, but I may also be able to help a little) but also so you guys can contact (or at least know about) each other and not waste resources. As far as I know there are at least 2 different parties (maybe more) wanting to work on the map and it would be really stupid if we ended with several mediocre fixes when you guys could work together for a way better result you all can be proud of.

Good luck!

  1. BotoX says:

    Nice, really hoping that LMS can rise up and shine, maybe you’ve noticed this here:
    A bunch of “gameplay documentation” in there too

  2. Kaemon says:

    Thanks BotoX, I already did read the whole thing (I even discovered a couple things I didn’t know about myself). Was one of the first links I got posted when people started contacting me about the .vmf.

  3. jorre22225 says:

    Aha, contest expectations really hit hard. When I submitted de_cathedral (which is a completely broken map) I expected high praise, which it did only for visuals, but after all the work I got 0 return from it ๐Ÿ˜€ The worst I ever experienced however was for the building bridges contest, where I honestly felt like I was killed for only having 1 dev textured brush in my map. I lost on a third place that was taken by a map that was many levels more broken than my entry. Ah well…

    1500$ for a second or third place is not bad, but obviously if you’re been working full-time on it, it’s definitly a loss when you have to split the share.

    I’m out of ZE mapping indefinitly. I will only come back when I have a workable routine where I can earn money, and then in my free time dedicate a bit to a proper ZE map, but for now, it’s nono. I’m only full-time ZE for YouTube, but that’s it.

  4. Kaemon says:

    Glad to see you are still alive Joris.
    Having tons of good quality videos about ZE on Youtube always helps the community grow, so on that matter you are doing good for everyone ๐Ÿ˜›

  5. Glory says:

    fuckin makofags

  6. Since I left the CS:S ZE community a couple of years ago, there’s someone who is thinking of porting LMS to CS:GO?
    I only port small maps, so I’m not so capable of bring this map to CS:GO.

  7. DormantLemon says:

    I was (one of) those to contact Hannibal. Myself and Struppi are planning to fix the glaring problems. I’m not familiar with this other party, but I’d love to know, the more the merrier! (+vmf are text based so source control makes group work easy!)

  8. .george says:

    I’ll help out DormantLemon cause I’m a faggot who likes LMS

  9. Anonymous says:

    Let’s all mappers start working on LMS

  10. Anonymous says:

    Little did you know, Garry’s Mod has Zombie Escape functionality in the Zombie Survival gamemode, Mako is EXTREMELY popular in Gmod so definitely look into finishing Mako v6.

  11. DormantLemon says:

    @Anonymous it does, and I see that people upload the maps to gmod workshop for it without properly crediting the creators or asking permission first, so theres that.

  12. .george says:

    And the fact the Zombie Survival gamemode is stupid settings for ZE maps overall, someone started work on a ZE dedicated gamemode for CS:S which doesn’t suck, but never got it right, maybe I’ll fork that github one day and start up an ACTUAL ZE server in Gmod….