I was planning on typing this on Friday, but got lazy… Oh well. So far I’m doing my best to post once a week but I’m not typing these in advance or anything, maybe I need to start doing that and choose a day for the updates. Friday afternoon sounds good. Opinions?
As I briefly mentioned on the previous post while talking about Junon, today I wanted to talk a little about Luffaren and what he has been doing. He is still mapping (as many of you are aware) and still advancing with his Secret Project, but between his job, real life, and some slacking to spice it up… Well, its not done yet. :-P
So… What has been Luffaren doing all this time?
About Frostdrake Tower:
As many of you know, Luffaren recently did a new ZE Map for CS:GO (ZE Frostdrake Tower) and entered it on a Gamebanana contest where it won 3rd place. The map was relatively rushed, but doesn’t look half bad and it has been quite a big success in the ZE CS:GO Community.
I personally warned him against having such long rounds (takes over 20 minutes form start to end) and about people probably getting bored of being zombie for so long or the despair of losing 18 mins in and having nothing to show for it… But you know what? I was wrong, and I’m quite happy he followed his gut and kept the long rounds. The map is a nice challenge welcomed by most and its perfect for events.
There is no much else to say about ZE Frostdrake Tower. A new version may come in the future with a couple fixes, but is not currently panned as the map plays quite good on its current status and many servers are enjoying weekend events trying to beat it. At some point Luffaren thought about dividing the map in 2 or 3 stages, and maybe in the future he will go for it if servers are done with the tryharding and he wants the map to become better suited for a normal rotation, but as for now the map stays as it is. A nice breath of fresh air (see what I did there?) for the Zombie Escape world and an interesting new concept that I hope doesn’t get abused too much.
About Predator Ultimate:
Some people ask Luffaren by time to time about doing a new Predator Ultimate version with a couple fixes and improvements, and he thinks he will do it someday (and maybe do the CS:GO port at the same time) but right now is not currently on his plans as he is busy with other projects, including the secret one.
The good thing is that now he finally has a working .vmf (the map file) for Predator (as he apparently had lost the original one and decompiling was giving him some problems), so if the time comes and he feels like it, he is ready, but again, that shouldn’t be anytime soon. You all shall suffer the wrath of the Lagelevator God some more!
About the Secret Project:
Probably this is both the one you guys are more interested in and the one I have more to say about (in fact I will probably talk about it in its own post in the not-so-far-away future). There was nothing really to say about Predator or Frostdrake, but I thought it was worth mentioning their status.
As many of you are aware, Luffaren‘s Secret Project (I’m not allowed to reveal the real name) is an upcoming ZE map with lots of stages set in a progressive manner (like in Minas Tirith) and so far 6 of them are complete and playable. The final number is unknown even to him at this moment (as he gets ideas as he maps, or something that was going to be half a stage becomes one on its own, or an area that was going to be two stages works better as just one), but it may be something around 12 stages.
He has been working on the map for quite some time now (he even restarted it all over at one point) and recently asked my opinion about porting the project to GO before release. I personally suggested him to just keep working on Source (and that is what he is doing so far) and worry later about the port. Not only do I prefer Source myself, but I also think than the porting will probably be around as hard for 6 stages than for 12 (as the map is already in the “problematic area”), so he should just do the port when the map is done… Otherwise he will have to port AGAIN later from GO to Source or… leave Source without it… So yeah, in the end he is still working for it on Source :)
Luffaren made custom props not only for the trees, but also for things like the cheap heavy rain seen in the screenshot.
So.. I have seen almost everything that has been done for the map and I’m starting to get impatient myself, so I suggested Luffaren to do something so we all can check and play the map sooner than expected, and so far looks like he will follow my advice: Release before its done.
And that is the current plan! He wants to finish the 7th Stage (that hasn’t been started yet) because of reasons, and then, after fixing/polishing/changing some things in the other stages, he will release before finishing the rest of the stages. This way people will be able to start playing, enjoying and finding bugs while the stream of complains and praises starts to flow (and those are usually great for a mapper’s moral!).
Then, when the next version comes, not only will it have fixed bugs and balance changes… It will include a new stage! Rinse and repeat until the map is done for good. Sounds like a good plan, right? And after I’m done with Mako I’m seriously thinking of following my own advice and doing exactly the same with Junon (releasing with just 1 stage) so I can just focus on finishing one at a time. Otherwise looks like I will never release any of it!
So that is it for today. Sorry that the post was a little late. Not sure what the next one will be about. I kinda want to talk about Enviolinador (I really want to play his upcoming map when is done!) or do a commentary on “Huge Maps“. I also have to talk about Hannibal and LMS, but I think that one will have to wait a little more. Until next week!