WARNING: I left by mistake an extra Spawn Point (Info_Player_Terrorist) at the coordinates -5568 224 -6988. Is not a huge deal because its trapped in the Zombie Jail and can’t activate any event, but you should still fix it (WITH THIS?). I would rather not manually fix it because I would need to recompile, repakrat and reupload and I know you guys are waiting. Also, I may need to do a new version tomorrow if something else shows up.
Please take into account that the map may have some big issues right now. It looked fully playable on the tests, but you never know. Try to enjoy it for what it is while a more polished and stable version is made.
DOWNLOAD from Kaemon’s Dropbox: DOWNLOAD
So I promised to release Mako V6 in whatever status it was on February, and here it is! Sadly I didn’t have time to “finish” it (still need to do many things) so I decided to keep the beta nomenclature I was already using instead of calling it just “V6“.
Granted I barely made it, but in some parts of the world is still February 29th! No?😛
First of all, big warning: the map is not as polished as I would like to, so I would recommend administrators to just use it just for testing and/or events and not put it yet in their normal rotations. I still need to finish, fix and add many things, but this way you guys can start enjoying the map and looking for bugs, glitches, balance issues, etc.
Please don’t report the obvious things (like Dev textures or obviously unfinished and undetailed areas), but feel free to complain as much about gameplay issues or changes that you didn’t like as much as you want!
For example, there are multiple ways now out of the spawn area, so that makes it harder to hold zombies, that was the idea, but maybe is too hard now? Maybe is not as fun? You let me know! On the same subject, maybe some exits are too good/fast compared to others and some of them stop being used (except for people going to look for particular materia spots), you let me know about that too!
There are also a LOT of new materia spawn positions. I did this on purpose (not just to “have more”) but so people would have to spread and search the city better (very often I was the only one on a full server checking the “Materia Truck”) and also to increase the chances that some “not-pros” are able to pick some materias by time to time instead of them going always to the same “fast-pros”.
However, you may think that there are too many spots, or that some are too easy, or too hard, etc… You let me know any problems or opinions you have about those too!
The map right now is missing some things. Like Cloud isn’t even there, neither is the main Skybox (lol), and I didn’t have time to add all the Michael Bay Style explosions that Hannibal loved so much. I also need to finish some areas and add details pretty much everywhere, but I believe the map should be fully playable.
As for the difficulty… I believe the map should be sightly harder now.
The bosses are stronger and more deadly, the zombies get 5% faster each difficulty (from 100% to 120% speed, I think I will have to nerf this, you guys let me know how it goes) and even if you now have 4 new materias at your disposal, each difficulty increase removes 1 materias (randomly chosen each round) so even if you still have the same number on the hardest difficulty (now renamed Insane) you don’t know for sure what materias will be available (Heal and Ultima always spawn).
You guys let me know if there are too many materias for the human team in the early difficulties (but I believe with so many new spawns many may remain unpicked relatively often) and if some materia feels specially strong or weak, I’m not afraid of doing this kind of changes (Wind already has been nerfed with some reduced duration).
So yeah… Not sure how long until the next version. Maybe 1 day if I need to fix a couple big things that make the map unplayable, maybe 1 week if they are not that big of a deal, maybe 1 month if plays just fine and I can focus on just adding details and visuals and I don’t have to worry that much about gameplay.
And seriously, feel free to report anything that affects or could improve the gameplay, things that need to be buffed or nerfed, possible new zombie teleports (I know I’m missing some of those right now), new materia spots (Ultima only has 3 positions right now, and one of them feels easy).
Just try to not ask for nerfs (zombie speed, bosses HP/damage, laser speed, etc) right away, let everyone practice and get used to the changes first, and adapt their strategies if necessary.
So here it is. Hope is playable enough! Remember: Still a BETA!